@startuml
sprite $power [48x48/16] {
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}


!define MATERIAL_POWER(_alias) ENTITY(rectangle,black,power,_alias,MATERIAL POWER)
!define MATERIAL_POWER(_alias, _label) ENTITY(rectangle,black,power,_label, _alias,MATERIAL POWER)
!define MATERIAL_POWER(_alias, _label, _shape) ENTITY(_shape,black,power,_label, _alias,MATERIAL POWER)
!define MATERIAL_POWER(_alias, _label, _shape, _color) ENTITY(_shape,_color,power,_label, _alias,MATERIAL POWER)
skinparam folderBackgroundColor<<MATERIAL POWER>> White
@enduml